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Old Sep 12, 2006, 01:17 AM // 01:17   #1
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Default Horrible Mesmer Build

I dont know who put together this build for the mesmer, but its absolutly horrible.

http://www.guildwarsguru.com/content...use-id2011.php

Here is what he said about it

Mesmer - Disruption, hexes, and support are the name of the game here, although mesmers are generally fairly weak in PvE. You should be able to hold up for a good long while, as mesmers have the best energy management in the game.

Suggested Build - Mantra of Recovery, Backfire, Empathy, Cry of Frustration, Power Drain, Shatter Echantment, Drain Enchantment, Rebirth (12+1+3 Domination Magic, 10+1 Inspiration Magic, 8+1 Fast Casting)


I tried this build, and let me tell you, its the worst mesmer build I have ever played with. There is absoluty no energy recharging skills in here that work, not even close to working. It takes forever and ever for your energy to charge up, even using the power drain, and shattered enchantment...

The reasoning behind this build is beyond me, but I must say, its the very worst I have ever used.
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Old Sep 12, 2006, 03:07 AM // 03:07   #2
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i think you mean mantra of recall? which is a fine elite.

that build is ok. it's not the worst. i'd probably take shatter hex over shatter enchantment in pve. inspired hex or leech sig over drain enchantment.

cry of frustration is great in pve.
power drain is great for pve
backfire will always do its job in pve. empathy works overtime, always.

backfire - 15
empathy - 10
cry - 15
shatter hex - 15

MoR - 10 with 24? back
inspired hex - 5 with 12? back
power drain - 5, and interrupt with 23 or so back


yeah shoot that is still pretty heavy lol. better take cry or shatter hex but not both.
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Old Sep 12, 2006, 03:43 AM // 03:43   #3
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I found the article, up until the point I stopped reading, at least, rather awful.

Yes, Ill always take both Warrior henchmen. Ill get right on that. And Ill never use a henchman which dazes and interupts (read: the one which he says to NEVER bring).

I swears.
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Old Sep 12, 2006, 07:11 AM // 07:11   #4
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It's not one of the worst, remember it's for beginning players who don't really know how to manage energy. Probably, anyway. It's not too bad. Usually, with Power Drain and Drain Enchantment I can hold my energy quite high.
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Old Sep 12, 2006, 07:39 AM // 07:39   #5
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Quote:
Originally Posted by holden
i think you mean mantra of recall? which is a fine elite.
Honestly, Mantra of Recall for a Mesmer really isn't hot. Energy Drain for a Mesmer might yield less, but it has the added benefit of draining someone's energy, and a Mesmer would always want to help shut someone down, even if they're running degen.

Also, the build posted honestly isn't that bad. Power Drain and Drain Enchantment every 12 seconds takes care of ALL your energy problems if you know how to use them properly. Empathy in PvE is fairly strong, just make sure you switch targets, and Backfire is also strong in PvE.
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Old Sep 12, 2006, 11:56 AM // 11:56   #6
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Shatter Enchant? Did I read that right?

Drop it for Shatter Hex, as has been said. The four main domination skills I use in PvE are Cry, SH, Emp, and Backfire, all listed above... Recovery wouldn't be my first choice but is viable, energy drain would possibly work better (in my opinion, stronger than MoRecall).

I don't care much for drain enchantment in PvE, although. Spirit of Failure is somewhat more useful.
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Old Sep 12, 2006, 12:27 PM // 12:27   #7
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That's not a particularly bad general-usage PvE build at all.

Mantra of recall is great for a mesmer - unless you're specializing in energy denial, which is complete pants in PvE (and not all that great in PvP either), or need to use another elite.

Wasn't this a PvE build? If so it sounds perfectly OK to me: every 20 seconds you get 25 fresh energy on top of whatever you get from inspiring enchants and powerdraining. If you can't live off of that, bring Henchman Claude or Eve (they'll blood ritual you).

I agree with Avarre that drain enchantment and shatter enchantment aren't good skills in PvE other than in some special instances - too few mobs use enchantments. Shatter hex & inspire hex are generally much more useful.

Just don't bring that build to PvP, and it'll also be suboptimal against melee-only enemies.

One should realize, though, that a mesmer can unload his entire payload in the first few seconds of a fight, and unless you plan for it you may then have to stand around just wanding while things recharge. It's a natural side-effect of having fast casting + expensive spells with long recharge.
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Old Sep 12, 2006, 02:39 PM // 14:39   #8
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The build is nowhere near horrific. It has issues, that's for sure, but I've seen many worse builds floating around. Avarre pretty much summed it up- Cry, SH, Empathy, and BF are staple PvE skills.
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Old Sep 12, 2006, 03:02 PM // 15:02   #9
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I use a build that is a lot more "attributes spread". Because of course, sometimes there are no casters, or no hexers, etc...

rez signet (or hard rez if monk secondary)
Ineptitude
Conjure phantasm
Empathy
Backfire
Power Drain
Drain Enchant
Shatter hex (if facing hexers) or Epidemic (if facing many warriors/sins and depending of your team)or Power Leak (against elementalists/boss elementalists) or CoH (if you don't need any of the other skills) or WWorry (when facing Tyrian Bosses-extremely powerful) or Diversion (again, when facing difficult bosses, especially monk ones).
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Old Sep 12, 2006, 05:53 PM // 17:53   #10
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Quote:
Originally Posted by holden
i think you mean mantra of recall? which is a fine elite.

that build is ok. it's not the worst. i'd probably take shatter hex over shatter enchantment in pve. inspired hex or leech sig over drain enchantment.

cry of frustration is great in pve.
power drain is great for pve
backfire will always do its job in pve. empathy works overtime, always.

backfire - 15
empathy - 10
cry - 15
shatter hex - 15

MoR - 10 with 24? back
inspired hex - 5 with 12? back
power drain - 5, and interrupt with 23 or so back


yeah shoot that is still pretty heavy lol. better take cry or shatter hex but not both.
Mantra of Recovery is what I meant.... I got that elite now, and its a very good one, Skills recharge 50% faster for 16 seconds... very nice indeed.

But the build itself I found pretty bad.... Im having great luck with the build that I have actually, and will stick with it... and it works great in factions as well. I think I posted the build under Illusion Mesmer builds that some guy was asking to post about....
Anyways, I didnt mean to be so harsh about this build, but it just doesnt work very well at all, at least not for me.
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Old Sep 12, 2006, 09:23 PM // 21:23   #11
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Quote:
Originally Posted by Extreme Measures
Mantra of Recovery is what I meant.... I got that elite now, and its a very good one, Skills recharge 50% faster for 16 seconds... very nice indeed.

But the build itself I found pretty bad.... Im having great luck with the build that I have actually, and will stick with it... and it works great in factions as well. I think I posted the build under Illusion Mesmer builds that some guy was asking to post about....
Anyways, I didnt mean to be so harsh about this build, but it just doesnt work very well at all, at least not for me.
i'd have to agree. with out e drain or mantra of recall this build is a hog. recovery would only allow you to cast expensive skills more often.

you're right on with your original post. absolutely horrible.
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Old Sep 12, 2006, 10:22 PM // 22:22   #12
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MoRecovery can be an indirect energy management skill, although it's obviously not the best. The point is it recharges your EM skills faster in addition to your offensive ones.
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Old Sep 13, 2006, 03:56 AM // 03:56   #13
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MoR is interesting but it is tricky to use when you get focused by the enemy team and you tell yourself "Damn, where is my Distortion?" And taking 2 stances on a Me is overkill.
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Old Sep 13, 2006, 04:46 PM // 16:46   #14
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True, stance switching is a pain on a MoRecovery build. Same with MoPersistence, MoInscriptions, etc. I think this is a main reason Recovery doesn't get as much play, but it can work nicely depending on the build. I think the best option is to find an alternative to Distortion if you want to use a different stance, although it is hard to pass up. Distortion isn't necessary in PvE, so Recovery works well there.
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Old Sep 13, 2006, 05:57 PM // 17:57   #15
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I prefer Glyph of Renewal over Mantra of Recovery anyday. It isn't stance, its 2 times cheaper and it allows to spam key spells almost just as good. Actually even better at times (fe: when you want to place backfire on two caster monsters asap).

Anyway - that build isn't that bad - it's better than conjure phantasm-backfire-random skills than most PvE mesmers use.
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Old Sep 13, 2006, 06:07 PM // 18:07   #16
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Quote:
Originally Posted by TeeGee
I prefer Glyph of Renewal over Mantra of Recovery anyday. It isn't stance, its 2 times cheaper and it allows to spam key spells almost just as good. Actually even better at times (fe: when you want to place backfire on two caster monsters asap).

glyph mesmer is ftw.
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Old Sep 13, 2006, 10:12 PM // 22:12   #17
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That build may not be the 1337 kind of build, but it works. Mesmer do rely on a lot on interrupts; power drain is very good at recovering energy. Mantra of Recovery is good, but not worthy as elite in here. I usually bring Shatter Hex for hex, Shatter Storm for enchantments, Power Spike for general spell interrupts, Power Drain for energy, Empathy for melee, and lastly...Arcane Echo for varies uses.
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Old Sep 14, 2006, 02:42 AM // 02:42   #18
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Quote:
Originally Posted by TeeGee
I prefer Glyph of Renewal over Mantra of Recovery anyday. It isn't stance, its 2 times cheaper and it allows to spam key spells almost just as good. Actually even better at times (fe: when you want to place backfire on two caster monsters asap).
Agreed.

But I think this is supposed to be a pure Mesmer build, with any secondary.
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Old Sep 14, 2006, 05:35 AM // 05:35   #19
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And Mantra is obtained much earlier.
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Old Sep 14, 2006, 06:06 PM // 18:06   #20
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Quote:
Originally Posted by Effigy
True, stance switching is a pain on a MoRecovery build. Same with MoPersistence, MoInscriptions, etc. I think this is a main reason Recovery doesn't get as much play, but it can work nicely depending on the build. I think the best option is to find an alternative to Distortion if you want to use a different stance, although it is hard to pass up. Distortion isn't necessary in PvE, so Recovery works well there.

What do you mean "stance switching"???? I recently started using Mantra of Recovery with my build, and love it.. I changed it out with energy drain... but also to make up for lost energy management, I not only rely on Inspired Hex still, but added Etheral Burdon.... another great skill for obtaining energy..
It really depends on the area that Im in as to which build I will use on the mes.. I have 2 as I have stated, one with Mantra, and the one with Energy Drain... always use Energy Tap, and Inspired Hex..
My biggest problem, is when I have tried Drain Enchantment, or or any of those interupting skills, they never ever work... no matter what mission im on or quest im on. The enchantment removals skills just dont seem to work. Either that, or Im casting on the wrong enemy.. but most of the time they all look the same, and have the same names, so that makes it difficult to tell which one to cast what on. Which is why I use most all health degen skills.
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